It's one of the greatest parts of the Half-Life saga so far, and there's more to it than I'd care to ruin for you right now. The mysteries of "that bloke in the suit who keeps following you also begin to unravel ever so slightly in Episode Two something that pleases me immensely , but at the same time more questions are created than answered.
Links to Portal are made similarly, links to Half-Life are made in Portal , and then followed by imaginary ellipses and question marks. Main characters constantly get interrupted as they try to reveal plot secrets too; what we wouldn't give for an "Excuse me Alyx, can't you see we were in the middle of a conversation?
If Episode Two was meant to recapture our imaginations and make us fall madly in love with the Half-Life universe again after a frankly brand-damaging hiatus, it's failed. If it was meant to extend the experience of Half-Life 2 and Episode One with a bit more of the same good stuff, then it's quite naturally succeeded.
I can't overstate that Episode Two contains some of the series' greatest moments, and that it's still every bit as charming as its predecessors, but it's so similar to Half-Life 2 that despite what Valve might believe, we're really left wanting something a bit fresher. If Valve are going to go down this route of episodic gaming something that seems increasingly unlikely we need snappier releases and far stronger plotlines too. Episode Three won't have TF2 and Portal to keep it afloat. Saying that.
Episode Two ends, unexpectedly, with one of Half-Life's most thrilling scenes, setting up wonderfully for the next act which promises to be a good 'un.
Let's just hope we won't have to wait another year and a half to play it. Oh, Half-Life! With your blowy-uppy endings, it's tempting to think that Valve introduced episodic delivery as an excuse to hurl climactic bangs at us twice a year. Episode One ended with the siziest explosion yet with psychic blasts, sheared metal screaming past willy-nilly and a troubling fade to white. We know it's good storytelling style to hold information back, but we're very impatient.
What's next? What's with the Vortigaunts and G-Man? Will you and Alyx get in trouble for fare-dodging on the City 17 express? Well, here's what we know. Wave goodbye to the East European neoclassicism of City 17, turn around and wink a cheery what-ho to the forests and landscapes of, well, the East European countryside.
Estonia was a particular reference point, with real-life mines and missile silos being incorporated in the design. Half-Life 2 wasn't without variety, but this is a whole new terrain. Episode Two looks set to recreate the kind of expansive feel of the Highway 17 level in HL2, but with the organisation of human forces, it'll feel more like a battleground than the lonely clifftops of Highway 17s coastal path. Valve claims you'll cover as much physical distance in Episode Two as in the entirety of HL2.
There's a brand new vehicle - though it was built by a couple of old men and it looks like something out of Mad Max -and you can also look forward to a new weapon, designed to bring down the leggy tripodic sods that speared you in the Follow Freeman chapter.
Strider Busters working name are sticky mines that - once attached to a Strider - will drain their energy, making them easier to destroy with other weapons. But Valve gives with one hand, and takes away with the other. They're also wheeling in a new enemy, the Hunter. Beefier-looking mini-striders that walk in formation with their big brothers, and wipe out your Strider Busters. Hunters stand at around 8ft tall.
Valve are bigging up the emotional expression of the Hunters - which don't really have faces, as much as cameras. These emotions presumably include 'ouch', anger' and where'd he go? Strategy and puzzles are also at the forefront with more and larger physics puzzles, and less rigidly linear routes to a goal. So, Episode Two. A new environment, bigger, more strategic and puzzly with new things to sling breeze blocks at And can we expect a bunch of trees to blow up at the end?
We should damn well hope so. What We Wouldn't give to have Episode 2 begin with a grunting previously in Half-Life ' intro, before diving headfirst into an audio-visual montage of exposition.
If such a montage did exist, it would include the following: Alyx stealing an important plot-related data packet from the Combine. Gacha Life is now the most downloaded game launched in Septemb. Stronghold 2 is an online real-time strategy PC game released in April where the gamer forms a powerful stronghold in Medieval times against the hordes of undead inhabitants.
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