The game's strong point is undoubtedly its graphics. All the character models are well modeled, and have only the slightest hint of polygonal edginess to them. The big-name players have been modeled with even more care, and possess realistic facial texturing. Player motion sequences are, for the most part, remarkably fluid. Were it not for the rather plain crowd textures, you could even fool yourself into thinking that you're watching a real baseball game. The music and sound effects are less impressive.
Microsoft Baseball 's music is just plain dull, and serves for the most part just to keep the game from going silent. The play-by-play commentary is decent enough, though not particularly notable. If you set the game's resolution to high, you'll start to hear the sound and music stutter and skip quite frequently.
The game's single-player mode should have been better than it is. Microsoft Baseball offers some detailed management options, an extensive career mode, and a batting interface that looks simple but is actually deep. VirtualDJ Avast Free Security.
WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Xbox Game Pass Ultimate review. Windows Windows. Basic baseball statistics are kept during the season and I didn't notice any results from games that were too out of the ordinary.
Of course, nothing is out of the ordinary in the Majors these days. Fielding, pitching, and hitting in Triple Play have both good and bad points. Hitting is all about timing.
This makes hitting the ball pretty easy at even the most difficult settings. Fielding is pretty straightforward, although some of the camera angles make it difficult to handle balls properly. You do not have the option of having fielders automatically throw the ball for you to the correct base. The pitching interface just isn't very good. You can't really aim your pitches as you can in other baseball games.
You do have the option of taking something off of pitches or adding speed to it which is nice , but it is hard to control where you are throwing the ball.
I tried to hit left-handed batters with fast balls and failed most times because the batter would jump out of the way. I was much more successful with righties. To intentionally throw the ball out of the strike zone, you hit one button and to throw the ball in the strike zone you hit another. You use your direction keys to move the ball around. This sometimes worked and other times the ball seemed to have a mind of its own.
I'm not sure how much this is due to the quality of the pitcher or the random nature of the interface. The graphics in Triple Play are what set it apart from other baseball titles. Batting visuals are the best in the business.
You can see very distinct and very smooth swing types that look like the real thing. The stadiums are beautifully rendered and very detailed. Umpires make realistic gestures and occasionally a player and the umpire will argue over calls, particularly at first base.
The only real complaint I have about the graphics is the way that running animations are depicted. Outfielders chasing down a ball do not look very much like players I've seen do this in real life. It looks as if the Madden running graphics were used as the model for how baseball players run, because they appear like lumbering football players chasing fly balls. The ball tail exists in full force in Triple Play , but somehow it seems appropriate in this game.
Throws will have the tail and hits will even sport different color tails depending on the power of the contact. The arcade nature of the graphics shows up in full force whenever a run is scored or a home run is hit, thanks to big, pop-up letters.
Jim Hughson and Buck Martinez are back to deliver a very smooth description of gameplay. The field sounds have arcade-level intensity. I nearly jumped out of my chair as two players ran into each other. The crash I heard was louder than explosions in some real-time strategy games I play. Hit the ball with any power and another explosion will be heard.
Otherwise, hits sound like hits in real life. One thing EA Sports really knows how to do well is to use catchy music in their games. They even make bass fishing seem exciting in the opening video of Championship Bass.
Triple Play is no exception and the intro video is excellent. If you own a Microsoft Sidewinder gamepad and are at-bat in Triple Play , you only need to know the letter "A.
Just keep pressing "A" and watch balls fly around the stadium. I use the word "ball" very loosely because the Pong tennis ball square has come out of retirement and taken residence in Triple Play And just like that wacky Pong ball would do crazy things in years past, so will your "baseball" after it makes contact with the bat in this game.
I had the following sequence occur during one game. Ball is smashed down the first base line and curves in the wrong direction. Accurate physics are optional in our fantasy baseball land. Hughson then informs me that the outfielder should have had that one and an error was charged to the right fielder. One option I forgot to mention was the option of turning off the errors in the game.
I would advise that you do this, because like Microsoft Baseball , Triple Play has way too many errors in the game. Not only are there too many errors, but there are phantom errors like the one that the right fielder received.
I've read complaints from people about Triple Play where they can't understand why EA Sports isn't fixing some statistical bugs in the game, or why the game can't perform a double switch.
I just have to scratch my head and wonder if the complainers understand that this game really isn't about baseball. People complain about the lack of a real editor in Triple Play Fortunately a fan utility allows you to do what EA Sports seems unwilling to provide.
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