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You can cycle through all the abilities you gain and use anyone you want. There are abilities for running faster, an ability that puts up a protective slime wall, an ability that helps you dodge enemies, an ability that helps you capture girls faster, an ability that hides you from enemies, an ability that helps you to jump higher, an ability that helps you to destroy rocks and an ability that helps you release an enemy-destroying cum shot.
There are indicators for struggle, pleasure level and life. You climax when you fill up the pleasure bar, but this will make you lose some of your life. The game ends when your life finishes. But that will rarely happen, as the game is easy to play. You can have sex with the subdued monsters using various sexual positions and styles. There are also sexual elements of creampie, titjob, blowjob, foot job, masturbation etc.
The sexual elements may not be as erotic as you want because the characters are tiny and everything is depicted within a 2D frame. The characters are also cartoon-like and not life-sized. You can unlock extra animations by finding some hidden panels in the game. As of the time, this review was written, the game has seven areas. They include a forest area, a tree area, a desert area, a mansion area, a tomb area, a magical forest area, and a swamp area.
The areas all have different enemies and different methods of capturing each enemy. The girls in each area also have different methods of having sex with you. Developed by just one person, the game is yet to be complete. The developer releases updates to the game constantly. Forest of The Blue Skin is an enjoyable 2D erotic game.
While the sex may not be as visual or as erotic as Cockwork Industries and other erotic games, the game is still good. Browse games Game Portals. The crash site is randomised, so every time you start a new game you'll appear on a different part of the map.
The crash sequence is nicely done, but it's unskippable, so get used to watching it over and over again as you repeatedly die while getting the hang of things. The cannibals will rush towards the flaming fuselage, so it's best to grab as much as you can—tiny bottles of airline booze, energy bars, cans of soda, a fire axe—and find somewhere more remote to establish as your base of operations. Cases from the flight are littered all over the coast, so I find myself heading there first, cracking them open with the axe and looting the contents.
Then, once I'm stocked up on food, drink, and other useful items—and I haven't already been turned into a human kebab by the natives—I head into the forest itself to set up my first camp, which is where the construction system comes into play. Press B and a survival guide pops up, allowing you to place the 'frame' of a structure—from simple shelters to log cabins, and other things like traps and campfires.
Then, once you've set the position of your creation, you have to go hunting for materials. You'll only need a few sticks, rocks, and leaves to create a firepit, but for shelters you need to get busy with that axe.
Chop away at a tree and it'll eventually topple over, turning into logs that you can haul over your shoulder and take back to camp. It doesn't take long to get established, but a wooden lean-to and a basic fire won't keep you alive for long.
But it's those murderous tribes that will cause you the most grief. They're terrifyingly aggressive, and you probably won't survive an encounter with more than one or two of them. I managed to beat one to death with an axe, then I chopped his body up and used the various legs and arms—as well as those from another body I found on the beach—to create what the game calls an effigy. Set these macabre totems up around your camp and enemies will steer clear. It works the other way, though: if you see one of their effigies you're probably near one of their settlements, in which case it's best to take another route.
The enemies are genuinely intimidating, and I love how sometimes they won't attack you straight away, instead circling around you, watching, studying, trying to figure you out. If they get you, you won't always die. Sometimes you'll wake up in an underground cave network, with only the flickering glow of a lighter to guide you to safety. Most times I've ended up in here I've run into a group of loin-clothed natives and been unceremoniously killed, but once I managed to escape and the sunlight gave me a real feeling of relief.
Of course, moments later I stumbled into a group of them patrolling a clearing and died. The Forest is, at least for now, a fairly gruelling experience.
The developers told me when I interviewed them a few months ago that a 'peaceful' mode is planned, which strips away the enemies. I love the idea of this, and it could be the Survivorman game I've always dreamed of. But I wonder if the survival elements will be rich enough to still be entertaining without any danger. That's about all there is to The Forest right now.
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