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Vivi, for example, is not capable of being anything other than a Black Mage. My final complaint has to do with the Trance Limit Break system. Limit Breaks have become one of the staples of the series. They are quite often implemented in very different ways within each of the games, but the Trance system has to be one of the worst.

The Trance gauge fills up each time a character takes damage, but the character automatically goes into a Trance once the gauge is full rather than selecting their Limit Break like in previous titles. As a result, characters will quite often go into a Trance right at the end of a battle or during a battle against an inconsequential random fight on the world map. I would still recommend giving it a playthrough as it certainly a very unique addition to the series, but there is no question that it is my least favorite game, and unfortunately the slowness of the flow of the game would make me hesitate to play through it again.

The strategy guides and walkthroughs on Jegged. Happy gaming! Games About Support Contact. Supporting the Website The strategy guides and walkthroughs on Jegged. Become a Patron! Uploaded by Sketch the Cow on March 31, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in.

Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. It becomes important to pick cards that not only have strong stats, but a lot of arrows, too. Cardona plays the arrows of the cards quite well, so having a lot of arrows on each of your cards proves to be a good defensive measure, You're better off placing your cards arrow to arrow with his, starting a card battle to resolve things.

After winning two rounds, the Usher reminds you that you have but one chance to defeat the opponent. Before proceeding to the final match, return to the moogle at the Knight's Residence and save. That way, you can try again if you happen to lose. Try to win with the arrows first, and battle it out only if you must, Winning this round lets you pick an Oglop card, and you get the Rebirth Ring, which teaches all characters the valuable Auto-Life skill.

If the round comes to a draw, you immediately play again. Lose and you get nothing. Afterward, Eiko rushes in Sailor Erin is your next opponent and she uses all Oglop cards. These are rare cards, so it will be good to try to win one. Her cards are all 1P or 2P and have a physical defense of 1, and no magical defense!

Dagger must quickly and precisely give out orders to the Knights of Pluto. Judging by their interests and abilities, you should know which order to give to which two knights. Ta Vv, Freya, and Amarant. You may only need one more blow to finish them off. Between each battl Hi-Potions and Ethers to keep both warriors enet Before this series of battles ends, you may want to consider exchanging some of your weaker equipment for the more beneficial fare Beatrix is wearing.

In the last battle, an enraged Steiner automatically Trances. This takes place even if he Trances in the previous fight. He should be able to take out one Mistodon on his own, and Beatrix can perform Shock to take out the other. Lead Dagger up the circular steps to the third floor, and go through the double doors toward the Queen's chambers, Veer to the left, and go up a series of circling staitcases.

Each one becomes sealed off by the swords of two knight statues, preventing Dagger from turning back. At the top, the castle transforms into a new shape. Lead Dagger up the stairs until the game takes over. The chests are all full of items, so make sure you pillage them and speak to Mogki. Fither way, you can speak to Dagger first or proceed directly to the throne room. You can also find your friends waiting in the conference room before going to see Cid. Leave the conference room and return to the mid level of the castle, Return to the guest room, where everyone shows thelr concern for the princess.

When the meeting recommences in the throne room, everyone discusses plans to return Regent Cid to human form. Ask the artist about it, and he will tell you to search his studio, Search the comer by the stairs to find the Strange Potion.

Ask Alice about the potion and she'll hand it over! Now with the Beautiful Potion in hand, you're ready to return to the castle.

Unfortunately, the mixture has a different effect on Cid than what was hoped for. Cid and the pany determine that the group should return to the Black Mage 4 Village on the Outer Continent to determine the connection between the mages and Kuja, Leave the throne room and take the elevator to the base level, Ride the trolley on the right side to the Serpent's Gate.

The Blue Narciss is docked at the end of the pier. You can now visit any beach on the World Map. The only new outside town you can visit is Esto Gaza, which is on the Lost Continent, covered with ice it lies to the north , r, you can visit Alexandria by landing at the harbor on the eastern side of the Mist Continent.

These sections are cov- cred later. A Pa wep Poison Knuckles. Land the airship on the plains, and move across the bridge to the large cave. Since you can fully regain your strength just inside atthe Library, Daguerreo is a ery artactive area for leveling up your characters to a powerfl status, Inside Daguerreo, head off the center platform down to the right.

Search the sunken path for some goodies, and then continue into the passageway. A clever, hydraulic-powered lift ele: vates you to the upper ledge. A moogle named Noggy always hangs out up here, Directly across from the lift is the Synthesis Expert, who makes a whole slew of new weapons and items.

This arrogant fellow assesses your Treasure Hunter Rank, which is a summary of all the treasures you've collected in the game up to this point, including those found in the Chocobo Hot and Cold side quest The bookshelves at Daguerreo are legendary, containing a copy of every volume ever written on every subject imagina- ble.

Near the right entrance is Engineer Zebolt from Lindblum, who is studying hydraulics. To his left are two people arguing: cone is the Sales Clerk who runs the Medicine store her inven tory is listed at the end of this section. However, he can't sell you anything because he's hav- ing trouble with his supplies. You must fix his problem before he can sell you anything.

And believe me, you want to help this guy because he's got the good stuff! Go down to the first floor, and head straight across the entrance chamber to access the area beneath the Weaponsmith.

Examine the levers. The Right lever raises and lowers the top lft, while the Left lever raises and lowers the bottom lift Lower the Left lever until the bottom lift is at bottom floor level. Examine the bottom lift, and Zidane will spot a hole in the wall just above the platform. Now examine the staff lean ing against bookshelves.

Zidane will take it across the room and insert it into the hole. This keeps the bottom lft from raising, Return to the levers and lower the Right lever until the top, lift is at floor level.

Move Zidane to it, and press the X but ton, He will get on and ride up to the second floor. Speak to the Weaponsmith and he will express his relief. This causes something new to occur.

Lio Tira Twist Headbond Diamond Helm. This indicates something about the nature of the place. Return insde to rescue Amarant Until you reach a certain height in the castle, everything is upside down! You must now choose three other characters to accompany you inside, The best mixture of magic and physical force seems to be achieved by a party consisting of Zidane, Dagger, Steiner, and Vivi.

They seem to be capable of the best teamwork, as well. Head up the steps in the back to venture into a courtyard of sort. You might have a letter for Kumool from Mogki Kumool also runs a very con- venient Mogshop.

Kumool sells Vaccines, so stock up while you have the opportunity! Slide down the pole on the far-right side of the courtyard, Move along the arches to the ladder, and climb up to the balcony. Follow the balcony out to a small overlook, and go through the next doorway and hop onto the ladder. Climb the: ladder up and press the X button when the icon appears.

Select to jump off to the left, and run around the gallery looking for items Return to the ladder, but this time jump off to the right. Cross the lower balcony and climb the steps on the right. Hop on the next ladder and climb up. Jump off this ladder and circle the other side of the balcony.

Then climb the ladder to the top, and enter the archway on the top balcony. Each time you try something, a new option becomes available. Take the elevator near the back staircase up to the top floor. Using each of these items at each of their respective shrines opens the gateway to Terra.

There is. Drop through this trap, and Zidane will land on the upside-down chandelier in the dark room below. Hop down and climb the pole back up to the courtyard Another trap door is under the balcony on the top-left side.

You might want to avoid this trap door as there is no reward for triggering it. This leads to the courtyard in the balcony area, and during your trip, look for some chests on. There are also two flower vases and three shelves on which to arrange them. Rearrange the vases, moving them from shelf to shelf in a counter clockwise direction.

The electrical energies will fll the vase, and then you'll receive the Ancient Aroma. As Zidane, return to the courtyard and Amarant can be heard groaning at the very bottom of the room: and rejoins the party. Now, Zidane and Amarant must fight their way back out of Jode Alt the castle. Outside the castle, a plan fs formed to utilize the four mirrors found inside. Eye Drops Let the airship hover over the area and press the Circle button to drop off Dagger and Eiko.

Hover above the quaking, area and press the Circle button to enter the shrine. In the main chamber, follow Quina and examine the altar. At the same instant in all four shrines, the characters come face-to-face with the Guardians of Terra, the protectors of the four shrines.

The only one you'll actually fight is the Farth Guardian. Pilot your airship to the Shimmering Island, which is the glowing iceberg just south of the Lost Continent. When you press the Circle button, the party gets drawn off the ship and into the new world. Select your party and head downward along the path.

Random battles with powerful enemies begin almost immediately A strange blonde girl runs away from Zidane in the next area. The object Is to pursue her, but there are valuable items off the path she follows.

Don't worry, she'll wait up ahead. Follow the mysterious giel over an alien bridge, and then climb down the webbing at the end. There is another web directly below the first one that leads down to a platform. Climb back up and follow the ledge around to the gap at the left.

Jump across the gap and search for the hidden trunk around. At the end of the bridge is a stairway leading up to a platform. A nondescript tunnel on the left side of this platform spirals downward. Continue up the stairs to the right to reach Bran Bal. Zidane must explore Bran Bal and find a place for Dagger to rest. Pick a party of four, one without Steiner or Dagger. There is a green force field covering the portal in front of Zidane, so there's obviously no getting through this location for the time being Head down the stairs to the left, where Zidane will make a startling observation.

The one who seems to be staring at the pond tells Zidane that the Inn is directly behind him. In this small storage room, look for the moogle trapped in a bas ket. Moorock wants you to deliver mail to Mozme, if you're willing. The appreciative moogle also opens a rather complete Mogshop for you to purchase new equipment the inventory follows this section. Ina house to the right of the Inn, a group of individuals stands around a triangular stone and stares.

Speaking to everyone here gives you some idea as to the kind of society that exists on Terra. The girl eventually leads Zidane out of Bran Bal to find out more of the truth In the meantime, Dagger asks an impatient Eiko to go find Zidane. You can leave Bran Bal and take part in some more random battles if you're interested. Outside the first chamber, Zidane encounters an Amdusias. Afterward, Zidane rejects their friendship as well and st fon. His bad mood causes him to sag in the saddle quite suddenly, and Dagger steps in to help.

Finally, Dagger, Steiner, and Quina convince Zidane to keep fighting for what he believes in, going against the current of fate. As you run back into the previous area, the rest of the group rejoins Zidane. Witnessing this glad occasion is the faithful Moorock, who offers to sell the same items as in Bran Bal. In addition, Moorock also switches out your party members. Continue along the path Zidane was taking alone, heading to the left. This takes you to an area covered with dormant blue lights.

The control panel is next to the entry point, Activating this causes the blue lights on the floor to turn off and on in alternating patterns. You have 30 seconds to get across the floor and the holographic bridge beyond.

Also, if you touch one ofthe lights while is lit, you're forced to fight a monster, and your 30 seconds will definitely run out. To cross this area without incident, activate the control panel and spend the entire 30 sec onds watching the pattern of the lights on the floor. It repeats the same pattern every time!

Now activate the panel again, and cross the area avoiding all the lights as they come on, Across the holographic bridge, you'll find another alien control device of some type. There's not much purpose to it right now, but you'll find out what it does when you proceed into the next room. This large chamber houses several levels of interconnected platforms and a single elevator Which connects to them all. The trick Is that the control panel is in the previous room. This is great, because then you can just press the SELECT button and change the controls with the sub party rather than having to run back out there.

Once you've mastered the system, ride out the top of the room. From the landing platform, head to the teleporter on the right and go up one floor. This moves you to the center of a seties of teleporters, From your arrival point, go to the left and teleport down to the lower platform.

Search the area for treasure chests, and then teleport back up to the home platform, cross to the far right, and teleport down to another platform. From there, move down from the elevator and curve over to the left teleporter. Go up one floor to enter the same teleporter-filled room again, only on a different series of platforms.

Move down and to the right from the landing pad, and teleport upward twice. Teleport back down to the lowest path, move to the upper- right platform and teleport up twice. Standing here is Mozme, for whom you should have a message. This Is your last opportunity to save, so prepare accordingly and get the proper characters in your party. Zidane resolves to save the people of Bran Bal, so you must take a new path across a holobridge to a large teleporter with blinking eyes.

Then run Zidane back to Bran Bal and search in the basement lab for the Dlonde-haired git. The former soldiers of Kuja now welcome the sus vivors of decimated Terra. After a series of brief scenes, the party immediately heads out in the Invincible, the ultimate airship!

The entire planet is now shrouded in Mist, making everything darker and more difficult to see. Roots of the lifa Tree have surfaced in new areas all over the world, Several locations that yo might have been able to revisit previously are now sealed off permanently. However, the biggest difference is the giant ball of destruction hovering over the lifa Tree, blackening the sky and blotting out the sun.

This swirling ball of evil is your final destina- mn. Ifyou press the ation button to exam fine these areas, Zidane will shake his head in confusion. Press the eens Square button to initiate a card battle with a ghost. Certain rare ands can only be obtained in this manner. Pee At first, you'll think you've made a terrible mistake. Garland acts as a tour guide throughout the area when necessary.

Move up the brick path to the next screen.



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